The Ultimate Editor for 2D & 3D Playable Ads and Mini-Games
Zero-install WebGL editor with a unified 2D & 3D pipeline. Build playable ads and mini-games directly in your browser — no downloads, no setup, no wait.
Zero install Works in any browser Start in 3 seconds No credit card
Brief to network-ready build,
in one browser tab
No local toolchain, no export dance between DCC, engine and SDK wrapper. Three steps from an empty scene to a validated creative.
Open the editor and drop in assets
Start from 10k+ pre-optimized 3D models and 2D sprite packs, or compose a scene with natural language. 2D layouts and 3D scenes live in the same project.
Write TypeScript you already know
Unity- and Godot-style lifecycle hooks, components and autoloads — with full type safety and IDE autocomplete. No proprietary scripting.
Publish with one click
The AI agent cuts creative weight by up to 90%, then Pix3 validates the build for AppLovin, IronSource, Unity LevelPlay and Mintegral. No manual SDK wrapping.
Unified 2D/3D Rendering Pipeline
Unlike Unity or Godot where UI and 3D live in separate rendering contexts, Pix3 uses a single Three.js pipeline for everything. No complex transitions, no context switching — just seamless hybrid rendering.
Single Rendering Context
2D UI components (built with Lit) and 3D scenes share the same WebGL context — no iframes, no portals, no compromises.
Zero-Overhead Interoperability
UI elements can be projected into 3D space or wrap 3D objects. Blur effects, transforms, and animations apply uniformly.
@autoload()
export class PlayerController extends Component {
// Unity/Godot-style lifecycle hooks
onStart() {
this.velocity = vec3.zero();
this.speed = 10;
}
onUpdate(dt: number) {
const input = Input.getAxis("Movement");
this.entity.translate(input.mul(this.speed * dt));
if (Input.isJustPressed("Jump")) {
this.jump();
}
}
@property({ range: [1, 20] })
speed: number = 10;
}
Precision Engineering for Playable Ads
Every pixel counts when you have 5 seconds to capture a user's attention. Pix3 is built for the technical alchemy of conversion — for both 2D sprite creatives and full 3D scenes.
AI-Powered Asset Creation & Optimization
Cut creative weight by up to 90% without losing visual fidelity. Our AI agent handles mesh decimation and Draco compression for 3D, plus sprite atlas packing and adaptive texture compression for 2D — automatically.
One-Click Network Publishing
Instant validation for AppLovin, IronSource, Unity LevelPlay, and Mintegral. No more manual SDK wrapping.
Figma for 2D & 3D Games
Collaborate in real-time across 2D layouts and 3D scenes. Designers edit materials and sprites while developers debug logic in the same project. Version control and branching built directly into the viewport.
AI Compositor & Library
Access 10k+ pre-optimized assets — low-poly 3D models and 2D sprite packs. Use natural language to compose scenes: “Add a cyberpunk street with neon signs and rainy floor reflections.”
“A playable used to mean a Unity build, a manual SDK wrap, and a day of round-trips. In Pix3 the designer and I work in the same scene and the validated build is out the same afternoon.”
Swap for a real beta studio quote — drop the name, role and logo here.
Familiar Patterns, Web-Native Speed
If you've worked with Unity, Godot, or Three.js — you already know Pix3. No black boxes, no proprietary scripting.
TypeScript First
Full type safety with IDE autocomplete. Your game logic is just TypeScript classes with decorators.
@property()
speed: number = 10;
Autoload Singletons
Just add @autoload() — your services are available everywhere instantly, like Godot's autoloads.
@autoload()
class AudioManager {
playSfx(name: string) {}
}
Component System
ECS-inspired component model. Each entity is a collection of behaviors you can compose.
entity.addComponent(RigidBody);
entity.addComponent(Collider);
The Future of Pix3
We are expanding beyond ads. Pix3 is evolving into a comprehensive engine for the web gaming renaissance.
Instant Web Portals
Publish directly to Poki, CrazyGames, and Yandex Games with automated ranking optimization.
Native Store Wrappers
Export to iOS, Android, and Steam via high-performance native bridges.
Ready to ascend?
Join the beta today and join the top 1% of creative studios building the next generation of interactive 2D & 3D content.