Beta Access Now Open

The Ultimate Editor for 2D & 3D Playable Ads and Mini-Games

Zero-install WebGL editor with a unified 2D & 3D pipeline. Build playable ads and mini-games directly in your browser — no downloads, no setup, no wait.

Zero install Works in any browser Start in 3 seconds No credit card

editor.pix3.dev — main-scene.pix3scene
Professional Pix3 editor interface showing a 3D scene with textured blocks, scene tree hierarchy, asset browser with model previews, and detailed asset inspector.
ThreeJS Engine
AI Agent Integrated
Web-Based PWA
Client-side WebGL 2.0
Workflow

Brief to network-ready build,
in one browser tab

No local toolchain, no export dance between DCC, engine and SDK wrapper. Three steps from an empty scene to a validated creative.

01 / Compose

Open the editor and drop in assets

Start from 10k+ pre-optimized 3D models and 2D sprite packs, or compose a scene with natural language. 2D layouts and 3D scenes live in the same project.

Start in 3 seconds
02 / Build logic

Write TypeScript you already know

Unity- and Godot-style lifecycle hooks, components and autoloads — with full type safety and IDE autocomplete. No proprietary scripting.

Familiar patterns
03 / Ship

Publish with one click

The AI agent cuts creative weight by up to 90%, then Pix3 validates the build for AppLovin, IronSource, Unity LevelPlay and Mintegral. No manual SDK wrapping.

Validated output
Architecture

Unified 2D/3D Rendering Pipeline

Unlike Unity or Godot where UI and 3D live in separate rendering contexts, Pix3 uses a single Three.js pipeline for everything. No complex transitions, no context switching — just seamless hybrid rendering.

Single Rendering Context

2D UI components (built with Lit) and 3D scenes share the same WebGL context — no iframes, no portals, no compromises.

Zero-Overhead Interoperability

UI elements can be projected into 3D space or wrap 3D objects. Blur effects, transforms, and animations apply uniformly.

player-controller.ts
@autoload()
export class PlayerController extends Component {

    // Unity/Godot-style lifecycle hooks
    onStart() {
        this.velocity = vec3.zero();
        this.speed = 10;
    }

    onUpdate(dt: number) {
        const input = Input.getAxis("Movement");

        this.entity.translate(input.mul(this.speed * dt));

        if (Input.isJustPressed("Jump")) {
            this.jump();
        }
    }

    @property({ range: [1, 20] })
    speed: number = 10;
}
Capabilities

Precision Engineering for Playable Ads

Every pixel counts when you have 5 seconds to capture a user's attention. Pix3 is built for the technical alchemy of conversion — for both 2D sprite creatives and full 3D scenes.

AI-Powered Asset Creation & Optimization

Cut creative weight by up to 90% without losing visual fidelity. Our AI agent handles mesh decimation and Draco compression for 3D, plus sprite atlas packing and adaptive texture compression for 2D — automatically.

Draco 2.0Auto-RetopoLOD GenSprite Atlas
Technical schematic showing a 3D robot model being optimized from high poly to low poly mesh with statistics overlays

One-Click Network Publishing

Instant validation for AppLovin, IronSource, Unity LevelPlay, and Mintegral. No more manual SDK wrapping.

Unity LevelPlay Validated
AppLovin MREC Validated
IronSource Validated

Figma for 2D & 3D Games

Collaborate in real-time across 2D layouts and 3D scenes. Designers edit materials and sprites while developers debug logic in the same project. Version control and branching built directly into the viewport.

AI Compositor & Library

Access 10k+ pre-optimized assets — low-poly 3D models and 2D sprite packs. Use natural language to compose scenes: “Add a cyberpunk street with neon signs and rainy floor reflections.”

Grid view of 3D assets library including icons for stylized trees, characters, and UI elements in a dark mode interface
Why teams switch
“A playable used to mean a Unity build, a manual SDK wrap, and a day of round-trips. In Pix3 the designer and I work in the same scene and the validated build is out the same afternoon.”
Placeholder testimonial
Swap for a real beta studio quote — drop the name, role and logo here.
−90%
Creative weight, without losing fidelity
4
Ad networks validated on export
10k+
Pre-optimized 2D & 3D assets
3s
From link click to editing a scene
Developer Experience

Familiar Patterns, Web-Native Speed

If you've worked with Unity, Godot, or Three.js — you already know Pix3. No black boxes, no proprietary scripting.

TypeScript First

Full type safety with IDE autocomplete. Your game logic is just TypeScript classes with decorators.

@property()
speed: number = 10;

Autoload Singletons

Just add @autoload() — your services are available everywhere instantly, like Godot's autoloads.

@autoload()
class AudioManager {
  playSfx(name: string) {}
}

Component System

ECS-inspired component model. Each entity is a collection of behaviors you can compose.

entity.addComponent(RigidBody);
entity.addComponent(Collider);
Coming Soon

The Future of Pix3

We are expanding beyond ads. Pix3 is evolving into a comprehensive engine for the web gaming renaissance.

Instant Web Portals

Publish directly to Poki, CrazyGames, and Yandex Games with automated ranking optimization.

Native Store Wrappers

Export to iOS, Android, and Steam via high-performance native bridges.

Abstract visualization of a digital bridge connecting a web browser to multiple app store icons in a futuristic tech aesthetic

Ready to ascend?

Join the beta today and join the top 1% of creative studios building the next generation of interactive 2D & 3D content.

Free during beta · No install · Cancel anytime