Zero-install WebGL editor with a unified 2D & 3D pipeline. Build playable ads and mini-games directly in your browser — no downloads, no setup, no wait.
Unlike Unity or Godot where UI and 3D live in separate rendering contexts, Pix3 uses a single Three.js pipeline for everything. No complex transitions, no context switching — just seamless hybrid rendering.
2D UI components (built with Lit) and 3D scenes share the same WebGL context — no iframes, no portals, no compromises.
UI elements can be projected into 3D space or wrap 3D objects. Blur effects, transforms, and animations apply uniformly.
@autoload()
export class PlayerController extends Component {
// Unity/Godot-style lifecycle hooks
onStart() {
this.velocity = vec3.zero();
this.speed = 10;
}
onUpdate(dt: number) {
const input = Input.getAxis("Movement");
this.entity.translate(input.mul(this.speed * dt));
if (Input.isJustPressed("Jump")) {
this.jump();
}
}
@property({ range: [1, 20] })
speed: number = 10;
}
Every pixel counts when you have 5 seconds to capture a user's attention. Pix3 is built for the technical alchemy of conversion — for both 2D sprite creatives and full 3D scenes.
Cut creative weight by up to 90% without losing visual fidelity. Our AI agent handles mesh decimation and Draco compression for 3D, plus sprite atlas packing and adaptive texture compression for 2D — automatically.
Instant validation for AppLovin, IronSource, Unity LevelPlay, and Mintegral. No more manual SDK wrapping.
Collaborate in real-time across 2D layouts and 3D scenes. Designers edit materials and sprites while developers debug logic in the same project. Version control and branching built directly into the viewport.
Access 10k+ pre-optimized assets — low-poly 3D models and 2D sprite packs. Use natural language to compose scenes: "Add a cyberpunk street with neon signs and rainy floor reflections."
If you've worked with Unity, Godot, or Three.js — you already know Pix3. No black boxes, no proprietary scripting.
Full type safety with IDE autocomplete. Your game logic is just TypeScript classes with decorators.
@property()
speed: number = 10;
Just add @autoload() — your services are available everywhere instantly, like Godot's autoloads.
@autoload()
class AudioManager {
playSfx(name: string) {}
}
ECS-inspired component model. Each entity is a collection of behaviors you can compose.
entity.addComponent(RigidBody);
entity.addComponent(Collider);
We are expanding beyond ads. Pix3 is evolving into a comprehensive engine for the web gaming renaissance.
Publish directly to Poki, CrazyGames, and Yandex Games with automated ranking optimization.
Export to iOS, Android, and Steam via high-performance native bridges.
Join the beta today and join the top 1% of creative studios building the next generation of interactive 2D & 3D content.